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The increasing complexity of programming environments provides a number of opportunities for assembly language programmers.32/64-Bit to break through that complexity by programmin Intel step-by-step understanding of programming Intel and AMD 80X86 processors in assembly language.This book explains 32-bit and 64-bit of the SIMD(single instruction multiple data) instruction supersets that bring the 80x86 gives insight into the FPU (floating -point unit) strategies for optimizing code.
About the Author : -
James Leiterman is a senior computer engineer who has been developing hardware and software professionally since 1978 and programming video/computer games for 20 years. He has worked for multiple game companies including Midway, LucasArts, Atari, Wild Goose Games, a casino gaming company, and two Internet online game companies and has shipped nine games. He is also the author of Vector Game Math Processors and Learn Vertex and Pixel Shader Programming with DirectX 9. --This text refers to an out of print or unavailable edition of this title.