Wiley India Pvt Ltd
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By starting with a complete, accessible picture of the internal operations of PCs, presenting a systematic approach to the process of writing, testing, and debugging programs in assembly language, and providing how-to information for using procedures and macros, this third edition offers beginners and intermediate programmers a solid and comprehensive understanding of how to cope with the complexity of assembly programming.
In the past four or five years, Ubuntu Linux has emerged as the best-supported and most widely used Linux distro, and Linux differs from Windows in that simple terminal apps may easily be created in assembly. All the tutorial material in this edition has been recast for Ubuntu Linux. The NASM assembler is still available (and much improved!) and will be retained. The portable and widely used Eclipse IDE system can be used with NASM and will be used for all tutorial presentations. The gcc compiler used for linking and gdb for debugging. Both utilities are shipped with Ubuntu Linux and are very widely used. Linux itself is written in gcc. All software mentioned in the book is downloadable without charge from the Internet.
About The Author
Jeff Duntemann is the former Editor-in-Chief of Visual Developer magazine, Turbo Technix and PC Techniques, and the Structured Programming columnist for Dr. Dobb's Journal as well as the co-founder of the former Coriolis Publishing. He first learned assembly language while developing interrupt-driven communication software for the Z-80 and later the x86 processor, while on staff at Xerox Corporation. He has written extensively about assembly code interface from high-level languages, and has written and edited several books on assembly coding and optimization.
Table of Contents
Introduction: 'Why Would You Want to Do Met?"
Chapter1 Mother Pleasant Valley Saturday
Chapter 2 Alien Baces
Chapter 3 Lifting; the Hood
Chapter 4 Location, Location, Location
Chapter 5 The Right to Assemble
Chapter 5 A Place to Stand, with Access to Took
Chapter 7 Following Your 3nstructions
Chapter 8 Our Object All Sublime
Chapter 9 Bits, Flags, Branches, and Tables
Chapter 10 Dividing and Conrp,aering
Chapter 11 Strings- and Things
Chapter 12 Heading Out to C
CORIChAOH: Not the End, But Only the Beginning
Appendix A ParOM me0 MEITUdiCtri Set Refierence
Appendix 9 Charader Set Charts