ISBN 9788177229837,Iphone In Action: Introduction To Web And Sdk Development

Iphone In Action: Introduction To Web And Sdk Development



Dreamtech Press

Publication Year 2009

ISBN 9788177229837

ISBN-10 8177229834


Number of Pages 472 Pages
Language (English)

Computer And Internet

iPhone in Action is an in-depth introduction to both native and web programming for the iPhone. You'll learn how to turn your web pages into compelling iPhone web apps using WebKit, iUI, and Canvas. The authors also take you step by step into more complex Objective - C Programming. They help you master the iPhone SDK including its UI and features like accelerometers, GPS, and the Address Book, SQLite, and many more. Using Apple's standard tools like dashcode, Xcode, and Interface Builder, you'll learn how to best use both approaches: iPhone web and SDK programming. This book is intended as an introduction to its topics. Proficiency with C, Cocoa, or Objective-C is helpful but not required. About the Author Christopher Allen is a technologist, entrepreneur and a popular speaker, co-founder of iPhone DevCamp, and host of its Hack-a-thon. iPhone Consultant Shannon Appelchine is a writer and programmer who develops social web software and has written numerous books. Was this product information helpful? Yes No TABLE OF CONTENTS Part 1: Introducing iPhone Programming Chapter 1: Introducing the iPhone Chapter 2: Web Development or the SDK Part 2: Designing Web Pages for the iPhone Chapter 3: Redeveloping web pages for the iPhone Chapter 4: Advanced WebKit and textual web apps Chapter 5: Using iUI for Web Apps Chapter 6: Using Canvas for Web Apps Chapter 7: Building web apps with Dashcode Chapter 8: Debugging iPhone we pages Chapter 9: SDK Programming for Web Developers Part 3: Learning SDK Fundamentals Chapter 10: Learning Objective- C and the iPhone OS Chapter 11: Using XCode Chapter 12: Using Interface Builder Chapter 13: Creating basic View controllers Chapter 14: Monitoring Events and Actions Chapter 15: Creating Advanced View controllers Part 4: Programming with the SDK Toolkit Chapter 16: Data: Actions, preferences, files, SQLite, and addresses Chapter 17: Positioning: Accelerometers and Location Chapter 18: Media: Images and Sounds Chapter 19: Graphics: Quartz, Core Animation, and OpenGL Chapter 20: The web: Web Views and Internet Protocols