ISBN 9788183330855,Mobile Phone Programming

Mobile Phone Programming

Author:

Saurabh Jain

Publisher:

BPB Publications

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ISBN 9788183330855
Publisher

BPB Publications

Publication Year 2007
ISBN-13

ISBN 9788183330855

ISBN-10 8183330851
Binding

Paperback

Edition 2nd
Number of Pages 491 Pages
Language (English)
Subject

Mobile & handheld device programming / Apps programming

Mobile Phone Programming Introduces the reader to the world of new opportunities created with the convergence of computational and communicational technologies within the mobiles phone.This book is useful for people ranging from the mobile gaming hobbyist,mobile gaming professional,novice JAVA Programmers interested in venturing into J2ME,the mobile business application developer and those entrepreneurs who want to understand the technology behind the convergence revolution.   The companion CD includes lots of coding examples ranging from small applications concentrating on a particular aspect of J2ME to several industry standard games.   Table of contents:   Chapter 1         The Mobile Revolution Chapter 2         What is J2ME Chapter 3         Why should I go for J2ME? Chapter 4         What type of applications can I build using J2ME? Chapter 5         How should I program in J2ME? Chapter 6         How to build a MIDlet? Chapter 7         How to build a User Interface? Chapter 8         How to work with Low level Graphics? Chapter 9         How to time the timers? Chapter 10       How to record the persistent data? Chapter 11       How to network with the networks? Chapter 12       How to utilize the utilities? Chapter 13       An Introduction to MIDP 2.0 Chapter 14       The new APIs Chapter 15       MIDP 2.0 Gaming Chapter 16       Mobile Media API Chapter 17       Wireless messaging API Chapter 18       Bluetooth API Chapter 19       3D API Chapter 20       Location API Chapter 21       PDA profile API Chapter 22       Nokia UI APIs Chapter 23       Introduction to mobile gaming Chapter 24       Mind Games Chapter 25       2D Gaming Chapter 26       3D and Multi-Player Gaming 

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