Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript

Author:

Mario Andres Pagella

Publisher:

Shroff/O'Reilly

Rs275

Availability: Available

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Publisher

Shroff/O'Reilly

Publication Year 2011
ISBN-13

9789350235058

ISBN-10 9789350235058
Binding

Paperback

Number of Pages 176 Pages
Language (English)
Dimensions (Cms) 24 X 18 X 1
Weight (grms) 500
Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You will learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating and more, using detailed examples and code samples. By the end of the book, you'll complete a project called Tourist Resort that combines all of the techniques you've learned. You'll also learn how to integrate your game with Facebook. If you're familiar with JavaScript, HTML5 and CSS3, you're ready to get started. Use HTML5s canvas element to build smooth animations with sprites. Create an isometric grid pattern for high-performance graphics. Design a GUI that works equally well on mobile devices and PCs. Add sound to your game with HTML5s audio element. Implement the games path-finding function with Web Workers. Build a client data model on the server with PHP and MySQL. Make your game come alive with dynamic CSS3 objects.

Mario Andres Pagella

Mario Andres Pagella is an accomplished software developer with more than 10 years of professional experience living in Capital Federal, Argentina. He has worked on the design and the implementation of several high traffic websites in Argentina. He currently works as the Chief Technical Officer of Minor Studios Argentina S.R.L. Developing a social game design tool called Atmosphir.
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