Wiley India Pvt Ltd.
|Number of Pages
Design Patterns are a type of pattern used in the initial design phase of an object-oriented development project. They are currently the most popular pattern type because almost any type of project-large or small-requires a design phase. These are patterns that have proved successful when programmers or developers are first planning the project. This is often the most crucial stage of a project and one riddled with errors. This book documents 46 Visual Basic .NET design patterns including 20 that have never been published before. It also features case studies that demonstrate how to use design patterns effectively in the real world and even explains where not to use design patterns.
Design Patterns are a type of pattern used in the initial design phase of an object-oriented development project. Documents 46 Visual Basic .NET design patterns, including 20 that have never before been published
Features case studies that demonstrate how to use design patterns effectively in the real world-and even explains where not to use design patterns
Companion Web site includes all code and UML models from the book as well as links to appropriate software downloads
About the Author
Mark Grand is an Atlanta-based consultant specializing in Distributed Systems Object Oriented Design and Java. He was the architect of the first commercial B2B e-commerce product for the Internet. Prior to his involvement with Java, Mark spent over 11 years as a designer and implementer of 4GLs. His most recent role in that vein was as the architect and project manager for an electronic data interchange product. Mark has worked with a number of MIS organizations in capacities such as Software Architect, Database Architect and Network Designer. Mark has been involved with object-oriented programming and design since 1982 and is now most widely known for his best-selling patterns books. Mark has taught for U.C. Berkeley, Sun and other organizations.
Brad Merrill currently works as a software engineer on the ASP.NET team at Microsoft. He's previously worked as a .NET technology evangelist at Microsoft, and as a software engineer at Sybase and Digital Equipment Corporation. His areas of expertise are in distributed systems, transaction processing, operating systems, and compiler technology. Brad lives in Redmond, Washington, and is an avid tournament chess player and bridge player.
Table of Contents
Credits Introduction Overview of UML The Software Life Cycle Fundamental Design Patterns Creational Patterns Partitioning Patterns Structural Patterns Behavioral Patterns Concurrency Patterns Bibliography Index