Availability: Out of Stock
0.0 / 5
Publisher | BPB Publications |
Publication Year | 2007 |
ISBN-13 | 9788183332118 |
ISBN-10 | 9788183332118 |
Binding | Paperback |
Number of Pages | 491 Pages |
Language | (English) |
Weight (grms) | 474 |
It takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. The author presents an overview of modeling basics and then shows how to block out the body, shape body parts, add details, and create joints and controls using Maya 8. By the time you've finished the book, you have created a figure that is textured, rigged, and ready to be animated. Understand the building blocks of modeling, including quads, edge loops, Normals, uvs, and mapping; discover how "modeling by formula" Eases the character creation process; find out how to create a UV layout that makes texturing easier. Learn how to place joints and controls and skin your character so it deforms properly when animated. Companion CD included with the images from the book, Maya files to help build the character, Avi movies that show the modeling process in real time, and Mel scripts for installing a character modeling tool menu that can improve the user's work flow table of Contents: br>Chapter 1: What am I getting myself info? Br>chapter 2: words of wisdom br>Chapter 3: a modeling Primer br>Chapter 4: beginning The modeling process br>Chapter 5: Building the head br>Chapter 6: creating the ear br>Chapter 7: What beautiful eyes you have br>Chapter 8: open wide br>Chapter 9: fleshing out the body br>Chapter 10: hands and feet br>Chapter 11: fine - tuning the model br>Chapter 12: uvs and textures br>Chapter 13: character rigging br>Chapter 14: The weighting is the hardest part final thoughts index.
Gary Oliverio
BPB Publications