|Number of Pages||491 Pages|
It introduces the reader to the world of new opportunities created with the convergence of computational and Communication technologies within the mobiles phone.This book is useful for people ranging from the mobile gaming hobbyist, mobile gaming professional, novice Java programmers interested in venturing into J2ME, the mobile business application developer and those entrepreneurs who want to understand the technology behind the convergence revolution. The companion CD includes lots of coding examples ranging from small applications concentrating on a particular aspect of J2ME to several industry standard games. Table of Contents: br>Chapter 1: The mobile revolution br>Chapter 2: What is J2ME br>Chapter 3: why should I go for J2ME? Br>chapter 4: What type of applications can I build using J2ME? Br>chapter 5: How should I program in J2ME? Br>chapter 6: How to build a midlet? Br>chapter 7: How to build a user interface? Br>chapter 8: How to work with low level graphics? Br>chapter 9: How to time the br>Timers? Br>chapter 10: How to record the persistent data? Br>chapter 11: How to network with the networks? Br>chapter 12: How to utilize the utilities? Br>chapter 13: An introduction to midp 2.0 br>Chapter 14: The new APIs br>Chapter 15: midp 2.0 gaming br>Chapter 16: mobile media API br>Chapter 17: wireless messaging API br>Chapter 18: Bluetooth API br>Chapter 19: 3D API br>Chapter 20: location API br>Chapter 21: PDA profile API br>Chapter 22: no ki a UI APIs br>Chapter 23: Introduction to mobile gaming br>Chapter 24: mind games br>Chapter 25: 2D gaming br>Chapter 26: 3D and multi-player gaming.