| Publisher |
Shroff/O'Reilly |
| Publication Year |
2014 |
| ISBN-13 |
9789351109211 |
| ISBN-10 |
9789351109211 |
| Binding |
Paperback |
| Number of Pages |
256 Pages |
| Language |
(English) |
| Dimensions (Cms) |
24 X 18 X 1 |
| Weight (grms) |
500 |
| Subject |
Computer & Video Games |
What’s the best way to develop for a Web gone wild? That’seasy. Simply scrap the rules you’ve relied on all these years and embraceuncertainty as a core tenet of design. In this practical book, veterandeveloper Rob Larsen outlines the principles out what he calls The UncertainWeb, and shows you techniques necessary to successfully make the transition.
By combining web standards, progressive enhancement, aniterative approach to design and development, and a desire to question thestatus quo, your team can create sites and applications that will perform wellin a wide range of present and future devices. This guide points the way.
Topics include:
Navigating thousands of browser/device/OS combinations
Focusing on optimal, not absolute solutions
Feature detection, Modernizr, and polyfills
RWD, mobile first, and progressive enhancement
UIs that work with multiple user input modes
Image optimization, SVG, and server-side options
The horribly complex world of web video
The Web we want to see in the future
Rob Larsen
Shroff/O'Reilly