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Publisher | BPB Publications |
Publication Year | 2007 |
ISBN-13 | 9788183331333 |
ISBN-10 | 9788183331333 |
Binding | Paperback |
Edition | FIRST |
Number of Pages | 355 Pages |
Language | (English) |
Dimensions (Cms) | 20 x 14 x 4 |
Weight (grms) | 500 |
The title says it all with this book, you'll learn how to model, UV map, and texture first and third person game weapons in a step by step progression from simple to complex. The book begins with a lesson on customizing your modeling application for ease of use, and then turns to weapon creation. Each weapon? From a Samurai sword to a modern high velocity, fully automatic machine gun - is first modelled and optimized, then UV mapped, and finally textured for realism. While the tutorials were written using Maya, the principles described will work with any polygonal based modeling package. Br>table of Contents: br>Chapter 1. Preparation creating a custom shelf in Maya br>Chapter 2. Project 1 The Samurai sword br>Chapter 3. Uv mapping the sward br>Chapter 4. Texturing the Samurai sword br>Chapter 5. Project 2: third person crossbow br>Chapter 6. Uv mapping the crossbow br>Chapter 7. Texturing the crossbow br>Chapter 8. Project 3: scifi weapon br>Chapter 9. Uv mapping the scifi weapon br>Chapter 10. Texturing the scifi weapon br>Chapter 11. Project 4 MP5SD6 br>Chapter 12. Uv mapping and texturing the MP5SD6 index.........
Christian Chang
BPB Publications