ISBN 9788183330114,Programming In Java

Programming In Java


Amita Dev


BPB Publications



BPB Publications

Publication Year 2008

ISBN 9788183330114

ISBN-10 8183330118


Number of Pages 292 Pages
Language (English)


The Java Programming language is currently well known to the world community of software developers and Internet content providers because of its ability to create simple,portable and secured environment for the World Wide Web. The accessibility of JAVA to secure platform independent applications and its ability ton remote hosts in a secure manner has been one of the primary reasons why it has flourished so much. The code development needs to be only done once and there is no need to hook up the applications to every software and hardware platforms since it is dependent of the platform. This LM consist of nine modules covering the following major aspects:

  • Introduction to JAVA

  • Language Basics Objects and Classes in Java

  • Arrays, Strings and Vectors

  • Packages and Interfaces

  • Exception Handling

  • Multithreaded Programming

  • Applet Programming

  • Working with Graphics

This edition is an attempt to impart in a nutshell all the important elements of this classic web based programming language. Easy module is suitably divided into units of major sub-topics. Basically this book is written in a self-learning style keeping the needs of the student in mine.

Table of Contents
Module 1: Introduction to Java

  • The Basics of Java

  • Fundamentals of Object Oriented Programming

  • Java Environment

Module 2: Language Basics

  • Java Tokens

  • Constants, Variables and Data Types

  • Operators and Expressions

  • Control Flow statements

Module 3: Objects and Classes in Java

  • Introduction to Classes

  • Constructors and Access Specifiers

  • Inheritance and Method Overriding

Module 4: Arrays, Strings and Vectors

  • Arrays

  • Strings

  • Vector and wrapper class

Module 5: Packages and Interfaces

  • Using Java Interfaces

  • Using Java Packages

Module 6: Exception Handling

  • Introduction to Exception Handling

  • Using Exception Handling

  • Throwing your own Exception

Module 7: Multithreaded Programming

  • Multithreaded

  • Advanced Multithreaded

Module 8: Applet Programming

  • Writing Applet

  • Taking Advantage of the Applet API

Module 9: Working the Graphics

  • The Graphics Class

  • Custom Painting

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